Not Quite the Same: An Interview with the Author of Subcutanean, Aaron Reed

We’ve all heard the stories. Books that change as you read them, predicting the future or inserting you as a character. But, what if that was true? At least, the changing as you were reading them part? Aaron Reed, author of the upcoming novel Subcutanean, has figured out a way to do just that.

A novel where no two copies are the same. Each reader gets a unique experience which means there are infinite possibilities and interpretations. GenderTerror had the chance to speak to Aaron about the concept, complications, his history with video games, and the switch from games to novels.

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Gaming in Color: An Interview with Director and Producer Philip Jones

“Prepare to have your assumptions and comforts challenged a bit, and remember that queer people are a part of your human experience,” Philip told me when I asked them what they wanted their non-queer viewers of Gaming in Color to take from the film. Of course the film, which focuses on the experiences of queer gamers in video games, from developers to simple fans, is meant to be about educating others. Philip wanted there to be an easy to consume resource for those who may not be able to influence every gamer they meet to understand the issues queer gamers face.

“Your gaming tendencies will probably feel a bit poked at and criticized, maybe even deconstructed in a way that makes you feel uncomfortable. But that’s often how queer people feel just getting past the hurdle of even turning on a game, assumptions are made and questions are asked and you’re never allowed to just exist in a culture that is hostile or at best neutral but aloof to you.” As Philip states here, gaming is not always perfect when it comes to dealing with queer characters, let alone dealing with queer people within gaming experiences. However, not everything is negative when it comes to the intersections of identity and gaming.

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