Not Quite the Same: An Interview with the Author of Subcutanean, Aaron Reed

We’ve all heard the stories. Books that change as you read them, predicting the future or inserting you as a character. But, what if that was true? At least, the changing as you were reading them part? Aaron Reed, author of the upcoming novel Subcutanean, has figured out a way to do just that.

A novel where no two copies are the same. Each reader gets a unique experience which means there are infinite possibilities and interpretations. GenderTerror had the chance to speak to Aaron about the concept, complications, his history with video games, and the switch from games to novels.

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SOMA: A Trans-Simon Experience

This piece will talk about story spoilers and various other game spoilers for SOMA. I suggest playing the game yourself or watching an LP of the game before reading this piece. You can also look over the SOMA wikia to inform yourself of the story and key events. Without this game/story knowledge, this piece may be confusing.

—SOMA SPOILERS BELOW—

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SOMA: The WAU, the Monsters, and You.

I recently finished SOMA and have a lot to say about the sound design and even more to say about the evolution of the monsters throughout the story and the WAU’s involvement in it. This piece will be loaded with SOMA spoilers so if you have no finished the game or at least watched a playthrough, I urge you to do that before even going past the spoiler line. There are story spoilers abound, you’ve been warned.

—–SOMA STORY SPOILERS BELOW—–

Continue reading “SOMA: The WAU, the Monsters, and You.”

Gaming in Color: An Interview with Director and Producer Philip Jones

“Prepare to have your assumptions and comforts challenged a bit, and remember that queer people are a part of your human experience,” Philip told me when I asked them what they wanted their non-queer viewers of Gaming in Color to take from the film. Of course the film, which focuses on the experiences of queer gamers in video games, from developers to simple fans, is meant to be about educating others. Philip wanted there to be an easy to consume resource for those who may not be able to influence every gamer they meet to understand the issues queer gamers face.

“Your gaming tendencies will probably feel a bit poked at and criticized, maybe even deconstructed in a way that makes you feel uncomfortable. But that’s often how queer people feel just getting past the hurdle of even turning on a game, assumptions are made and questions are asked and you’re never allowed to just exist in a culture that is hostile or at best neutral but aloof to you.” As Philip states here, gaming is not always perfect when it comes to dealing with queer characters, let alone dealing with queer people within gaming experiences. However, not everything is negative when it comes to the intersections of identity and gaming.

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Implied and Rarely Said: Queer Sexualities and Genders in Media

Kung Jin is the name of Mortal Kombat’s first gay character. After numerous games, adaptions, and so forth, Mortal Kombat has its first gay character. However, you have to be pretty observant to catch the reference. During a flashback he is talking about the gods accepting him.

“I can’t… They won’t accept…” He says, only to have Raiden respond with They care about only what is in your heart; not whom your heart desires.” And that’s it. That sole line. It’s subtle. It’s nice. But it is far from perfect.

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GamerGate: Ethics? What Ethics?

Content/Trigger warning for links: Miosgyny, violent threats, sexism, racism, antisemitism and slurs.

GamerGate has been covered as a hate movement by various places from Kotaku, to the New York Times, to the Southern Poverty Law Center and the BBC News. However, they often decry that these are a few people in their vast movement which is “actually about ethics in gaming journalism”. However…

You cannot claim to be about ethics in journalism when you break literally every journalistic code in the book. Ethics is defined by “moral principles that govern a person’s or group’s behavior”. This is obviously a very broad and subjective term. However, GamerGate is specifically about journalistic ethics in gaming journalism. Interesting considering that gaming and reviews are something subjective, as with all arts.

So let’s look at ethical standards already in place for journalists. According to the Society of Professional Journalists there are four main points an ethical journalist should follow. These points are broken down into smaller points, almost all which are broken by GamerGate as well. However, this article will stick to the four main points.

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The Assumed Male Default: Misogynist

None of my coworkers or customers know I spent the first 20 years of my life being assumed to be a woman. They have no need to. It’s never come up and unless it is relevant, it is strictly irrelevant information. So, when it comes to how they treat me, I am treated just like every other guy, which has led to some insight when it comes to men interacting with one another.

Customers and coworkers alike have stated blatantly misogynistic things to me and expected me to agree. They automatically assume that I am misogynistic. This has come from anyone from teenagers to the elderly, both in words and actions. For example, I recently had a customer come in and begin complaining about a female employee from another store. He expected me to agree. He attempted to get me to agree. I was silent. I shrugged and listened. Then he left. I was baffled.

I had a coworker show me photos of a woman who had apparently slept with five guys (who were Black, cause apparently that just adds to the shock) and quoted Chris Brown “these hoes ain’t loyal”, I flat out told him maybe if he stopped beating women and calling them hoes, they’d be more inclined to stay. He seemed taken aback. I didn’t agree with his racist and misogynistic comments? What?

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An Open Letter to XSEED: Words Above People

This is the letter I sent to both XSEED and their parent company Marvelous Games about the transmisogyny in the game Akiba’s Trip and their defense of it.

 Cut for discussion of transmisogyny and slurs, as well as mention of rape, violence, and assault. Continue reading “An Open Letter to XSEED: Words Above People”

The Hate Culture of Gaming

“We play games to forget the hate in the world, not be reminded of it.”

This is a statement I made a long time ago and is something I stick with today about video games. I play video games to engage in fantastical worlds, far removed from my own. Video games are an escape, a retreat. Something I can do with my friends in order to get rid of some stress. I can escape the world, be whatever I choose to be. I become part of worlds where anything is possible, from dragons and werewolves, to just respawning when you happened to be killed. However there is one thing that, no matter how fantastical the world, if other players are involved, I cannot escape.

The gaming community is not only marred by this monster, it is defined by this monster. It is expected. When people log on to play a game, they brace themselves. What level of misogyny, racism, homophobia, and so forth will I experience today? How many times will I be called a f*g? How many rape jokes will I hear? Will I be told to kill myself today, repeatedly? Will I be able to speak to my team without being told to get back into the kitchen or show my breasts? We have reached a point where online gaming has become no longer a retreat for many. Our fantasies are shattered. Fantastical realms crumble.

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